2008-07-01, 09:27 PM
Kevvl Wrote:They're common enough so that I didn't know they existed until just now.
As for your other question, It has been confirmed that for ranged-non-magic attacks, SE always stacks with regular criticals (+100%+100%+SE%+Damage%). So, it would be a 55% chance of +240% damage. For magic attacks it's a multiplier (1.4*Damage), and I am unsure of how it works for melee hits. 3.8 Multiplier? With L7, SE makes it 390% damage, not 3.8 =P
Are you sure you know how crits work? They don't multiply (Exception being mages) They add. L7+Crit = 250% damage.
Three-hundred eighty versus 390, same difference. D: I don't like Mental Math.
So if you already have Critical, it just adds the rate and damage? Magic Attacks get multiplied by 1.4? Jeeze, that's enough to negate an Elemental Neutrality. :o
Wouldn't it make sense for Melee attacks to just be multipliers? I'll have to go look at some videos. xP
Any who, how would you treat an Archer/Assassin's damage with Sharp Eyes if they didn't have critical? o_0

