KajitiSouls Wrote:Oh boohoo what fun is unpacking script.pvf if you have someone else do it for you?All I can say for sprite image changes when advancing a fighter is that, somewhere, you get a piece of cloth on your body. Whether it be bandanna or around your arms or a scar... The most noticeable advanced character I've seen is the Asura, who is blind.
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Gunners have some very noticeable ones -
The GIANT rifle on the back of Launchers, the x-shaped ammo/grenade case for Spitfires, the hovering robot for Mechs. Rangers get a cigarette lol.
Nen masters get a glowing aura of glowiness iirc. Exos get a flaming fairy. I think weaponmasters get a sword or two on their backs.
I'd help you if I were higher level Spaz

I LOVE party PvE, because I get to sit way back and murder mobs with my linear long-range. PvP is fun, nobody will come anywhere near my X axis. I've developed a fairly good style without utilizing cancels, I may make a PvP launcher with a few cancels worked in for comboing (though comboing as a Launcher, while AWESOME to look at (using about 5-6 different heavy weapons in the space of a few seconds) is a major waste of MP/firepower. I much prefer strategy over "OMG combo there goes half your health"[/COLOR]


All I can say for sprite image changes when advancing a fighter is that, somewhere, you get a piece of cloth on your body. Whether it be bandanna or around your arms or a scar... The most noticeable advanced character I've seen is the Asura, who is blind.