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Trig >_>.
#6
Well technically you don't need the triangle, you just need sin^2 + cos^2 = 1. But I think the triangle is nicer, and that's how I'd picture it when I work with inverse trig crap.
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Messages In This Thread
Trig >_>. - by Corn - 2009-10-20, 08:51 PM
Trig >_>. - by Russt - 2009-10-20, 09:01 PM
Trig >_>. - by Corn - 2009-10-20, 09:17 PM
Trig >_>. - by Russt - 2009-10-20, 09:36 PM
Trig >_>. - by Corn - 2009-10-20, 09:43 PM
Trig >_>. - by Russt - 2009-10-20, 10:04 PM

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