I've been playing maple since June 2005 I believe, I had missed the first anniversy. The first person I met was a level 52 i/l mage who was doing like 300 with lightning bolt, I was like "Wow, you hit high!"
Anyways, I think Maple has always been about damage, whether you thought about it or not. The only thing that held us from being "damagewhores" were friends and the fact that we'd been introduced to a new game. We tried to make friends with people who helped us to become "stronger" (level-wise) and gave us tips and items. Also, the new game thing, that is true for all mmorpgs. If you know nothing about a game, you'll always try to grasp an understanding of it before you go head over heels for it. New towns were being released and people rushed to find get training areas/explore.
Later on in maple, most of the content had been discovered, forums had been created, threads were made to guide people and damage became bigger than the friend counterpart...
Old maple left us with naive thoughs, it's kinda like the world now.
We grow up and realize many things.
Anyways, I think Maple has always been about damage, whether you thought about it or not. The only thing that held us from being "damagewhores" were friends and the fact that we'd been introduced to a new game. We tried to make friends with people who helped us to become "stronger" (level-wise) and gave us tips and items. Also, the new game thing, that is true for all mmorpgs. If you know nothing about a game, you'll always try to grasp an understanding of it before you go head over heels for it. New towns were being released and people rushed to find get training areas/explore.
Later on in maple, most of the content had been discovered, forums had been created, threads were made to guide people and damage became bigger than the friend counterpart...
Old maple left us with naive thoughs, it's kinda like the world now.
We grow up and realize many things.

