2009-10-10, 12:58 AM
Cyanne Wrote:Archmages and paladins being just on par, if not below par, on even elementally weak bosses makes no sense at all when they should be excelling on them. The problem mostly lies in the huge jump between elemental weakness bonus and elemental neutrality. A better idea would be to lower the elemental bonus to 1.25 while increasing the overall damage of paladins and archmages by like 40%.
I heartily agree. Also, Paladin elements could be adjusted so that Fire/Lit/Holy do similar amounts of damage, but have different attributes like burn or 5% crit or something (just to make them a bit different from each other), so that they aren't so dependent on monsters being weak to Holy and actually do good damage on Fire/Lightning weak monsters instead of doing like the same as Heroes.

