2009-10-08, 12:50 PM
USMC Wrote:Headless Horseman: Basically any ranged class should be 0, too easy to keep it pinned. f/p should be 2, since chain lightning is much more effective than paralyze.
I don't get this, unless you are talking about HH at maps with Jr. Wraiths that would interfere with pinning, paralyze is much better (crossroads 1, 2 and 3, creeping evil and forgotten path have no jr. wraiths).
Plus, F/Ps have slow more commonly, which helps A LOT at pinning.

