2009-10-08, 12:12 PM
(This post was last modified: 2009-10-08, 12:26 PM by fiftyschmooo.)
dpeterlin Wrote:Looks like a fairly comprehensive listTotally agreed^
but...is it actually based on anything other then elemenntal resists,pinnability and general biases (whether inherent or perceived)against certain classes?
perhaps its a lack of variety of bosses in the game
but the lsit seems to boil down to ranged boss or melee boss, elementally weak or not -- appears to be common sense -- i.e. if youre a warrior dont go to anego
perhaps i was hoping for too much
i would like a revisit to zak
all 0s and 1s just doesnt sit right with me
bishops receive 2s at all cwkpq bosses -- but send them into zak and now theyre at a 1?
fatigue by the end of the list? most commonly recruited classes all receive 0s and the rest get 1s
dont get me wrong -- if i wanted a list of how everyone feels certain classes do at certain bosses id come to sp first
i was just expecting a little more substance
How come you have every class as a 0 or a 1 on Zakum, i wouldn't really stack a ArchMage or a Bishop as a 1 on Zakum. Their body damage is from what ive seen ~ half that of any other major attacker and i feel they shoudl be at least a 2 or even a 3 (2 if your gonna go blah blah they pwn arms) (3 if you actually use your brain)and you should consider possiblly only letting like 2 or 3 classes share each # value so that it's a visual representation of how good each is on a given boss. Like for Zakum you have Hero Bowmaster NightLord and Corsair as 0 (best) and EVERYONE else as a 1(good) the way your letting it out to be is that Corsair=BM=NL=Hero on Zakum. and you prety much are also saying that a Shadower=Marksman=Archmage on Zakum. When i would take a Marksman ANYDAY over a shadower or Archmage after seeing their damages during training and in boss runs. But if your just trying to give a list of how good they are at X boss and not how they stack up thats alright... but cuold be fixed by giving them the approperate values for their classes.
like just as bam here it is kinda thing while @ work and not thinking toooo deeply about it... this is how i wuodl have set up Zakum's #'s (and yes i threw a NL @ 1 cause im assuming it is a solo run)
Hero 0 Paladin 2 Dark Knight 2 F/P Archmage 3 I/L Archmage 3Bishop 4 Bowmaster 0 Marksman 1 Night Lord 1 Shadower 4Buccaneer 1 Corsair 0
And a Corsair can hug bosses also, i do it in cwkpq when were fighting the Archer boss of stun/seal doom, and i woudl assume ship would last long enough to use it there also and since its bump damage is only what.. 3.5.. maybe 4K at the most? (have only been there with a Hero with PG on) the ship should last long enough to dish out the 3M damage needed to kill it.. since now i easily pop dam close to 100K per cannon, only problematic point i see would be if it does manage to hit you with other attacks liek its dispell or stun might be a little hard since you would need to re-bullseye it and be hoppin around map and coudl end up taking like extra few mins that you didnt need to take ^_^

