Fiel Wrote:For attack speeds, trust the number more than the text that surrounds it. In my code, the number decides the text. I fixed it in my code.
That's what I figured. Not only is it more precisely-descriptive (further differentiating 'slow'/'fast'/'faster' speeds) but also more accurately acquired (directly from the data instead of being tagged with names manually).

Still, an alternative is always welcome.
L > Neo Tokio/Mirai Toukyou in gMS.

Dragon weapon required. [insert rage here]

