2009-09-30, 06:11 PM
Dusk Wrote:[SPOILER=Here's what I made in Excel so far]
Hero Paladin Dark Knight F/P Archmage I/L Archmage Bishop Bowmaster Marksman Night Lord Shadower Buccaneer Corsair Area Bosses (Crog and Under) 1 1 1 1 1 1 1 0 1 1 1 1 Manon + Griffey 1 1 1 2 2 2 1 1 1 1 1 1 Leviathan 1 1 1 2 2 2 1 1 1 1 1 1 Dodo 0 2 0 2 2 2 0 1 1 1 1 1 Lilynouch 0 1 0 2 2 2 1 1 1 1 1 1 Lyka - - - - - - - - - - - - Headless Horseman 1 1 1 1 1 1 1 1 1 1 1 0 Bigfoot 0 0 0 3 3 4 3 4 2 1 1 3 Anego 3 3 3 2 2 2 1 3 1 3 3 0 Bodyguard A/B + Grandpa 4 4 4 4 4 4 0 1 0 - - 0 Geist Balrog 1 1 1 3 1 3 1 1 1 1 1 1 Margana 1 1 1 2 2 2 0 1 0 1 1 0 Hsalf 1 1 1 2 2 2 1 1 1 1 1 1 Rellik 0 0 0 2 2 2 3 3 3 1 1 3 Red Nirg 0 1 0 2 2 2 2 2 2 1 1 2 Pianus 1 1 1 2 2 2 1 1 1 1 1 1 Papulatus 1 1 1 2 2 2 0 1 1 1 1 0 Zakum 0 1 1 1 1 1 0 1 0 1 1 0 Horntail - - - - - - - - - - - - Pink Bean - - - - - - - - - - - -
Here are something I'd like to point out:
Manno/griffey: Pally is decent at manon(ice weak), but not as good at griffey(best charge being holy). BM, MM, and maybe bucc can receive a 0 however. BM/MM can puppet behind and fire away without being hit at all. Bucc doesn't do as much DPS, but it's basically go and fight, the pot usage is minimum too(if that counts as a factor).
Leviathan: It's neither weak to ice or fire, so pally should be a 2 here. Again BM and MM should be 0, puppet makes it way too easy.
Lilynouch: It's weak to lightning, so pally deserves a 0, and i/l deserves a 1. And the puppet trick works against him too I suppose.
Headless Horseman: Basically any ranged class should be 0, too easy to keep it pinned. f/p should be 2, since chain lightning is much more effective than paralyze.
Papulatus: Hero/DrK and MM should be 0, pally should be 1(or 2).
Zakum: Pally should be 2, MM should be 0.

