2009-09-30, 12:38 PM
I'll add for Cygnus Knights:
0 = this class is exceptional at this boss, noticeably better than others, and/or highly desired for this boss
1 = this class is a solid attacker and useful to have at this boss
2 = this class can do okay at this boss, but contributes much less damage than any class rated as a 1 to this boss
3 = this class faces significant problems at this boss. Problems include:
- requiring massive HP washing to simply survive at the boss even under optimal gameplay
- requiring constant use of a skill that does much less damage than the class is capable of
- being unable to attack for long periods of time
- requiring tactics that are very dangerous or difficult to pull off consistently
4 = this class is useless or near useless at this boss. It is only able to deal trivial damage or none at all, or it requires the player to satisfy an extreme condition that most people are unlikely to be capable of (such as 600+ accuracy on a warrior or 12k base HP on a ranged class)
| Dawn Warrior | Wind Archer | Blaze Wizzard | Night Walker | Thunder Breaker | |
|---|---|---|---|---|---|
| Area Bosses (Crog and Under) | 1 | 1 | 2 | 1 | 1 |
| Manon + Griffey | 1 | 3 | 4 | 3 | 1 |
| Leviathan | 1 | 1 | 4 | 1 | 1 |
| Dodo | 1 | 3 | 4 | 1 | 1 |
| Headless Horseman | 1 | 0 | 2 | 0 | 0 |
| Bigfoot | 4 | 4 | 4 | 1 | 1 |
| Anego | 4 | 1 | 4 | 1 | 1 |
| Bodyguard A/B + Grandpa | 4 | 1 | 4 | 1 | 4 |
| Geist Balrog | 1 | 1 | 2 | 1 | 1 |
| Pianus | 1 | 3 | 4 | 1 | 1 |
| Papulatus | 1 | 1 | 4 | 1 | 1 |
| Zakum (Party) | 1 | 0 | 4 | 0 | 0 |
| Horntail (Party) | 4 | 3 | 4 | 3 | 4 |
0 = this class is exceptional at this boss, noticeably better than others, and/or highly desired for this boss
1 = this class is a solid attacker and useful to have at this boss
2 = this class can do okay at this boss, but contributes much less damage than any class rated as a 1 to this boss
3 = this class faces significant problems at this boss. Problems include:
- requiring massive HP washing to simply survive at the boss even under optimal gameplay
- requiring constant use of a skill that does much less damage than the class is capable of
- being unable to attack for long periods of time
- requiring tactics that are very dangerous or difficult to pull off consistently
4 = this class is useless or near useless at this boss. It is only able to deal trivial damage or none at all, or it requires the player to satisfy an extreme condition that most people are unlikely to be capable of (such as 600+ accuracy on a warrior or 12k base HP on a ranged class)

