DualReaver Wrote:[COLOR="Green"]I am more bugged by the fact that you consider Heroes better than paladinas at a few areas, but NEVER consider Paladins better than Heroes at ANY instance. Lilynouch and Headless horsheman are both lightning weak, meaning Paladins deal more damage. Hsalf is also ice weak and has a large amount of def, meaning that a single hit from a Paladin would be reduced less by defense than a Hero's Brandish hits. Other than that, idk.
I guess I'm just dissappointed that you don't consider a Paladin the best at anywhere, and consider Heroes the best at a lot of places. Also, factor in Heaven's Hammer for the area bosses, because it can make any of them a 2hko.[/COLOR]
Paladins hardly do more than Heroes on Lightning weak monsters, while Heroes rape Pallys on monsters that are neutral or resistant monsters. Heroes hit more than Pallys on Ice-weak monsters (although less so). Defense affects both of them the same way. Plus in the case of CWKPQ, Heroes are way better since they hit all three bosses at once instead of one at a time. And they hit harder on each boss.
Heaven's Hammer is no better than any other skill for area bosses except for the fact that it has a lot of range. I might as well put Air Strike down, because just about every area boss can be 2hko'd anyway.
Unless we are mobbing 6 Fire/Lightning/Holy weak monsters or attacking 1 Holy weak monster, Paladins really do have no real bossing advantages over Heroes.
@Fumni: the problem with an average is that there are a lot of bosses that most people don't care about, and the average wouldn't be a very good representation of overall bossing ability.

