Right, so I need a bit of help:
[SPOILER=Here's what I made in Excel so far]
First of all, am I missing any bosses? I'm not including job advance/quest bosses and I lumped all the weak area bosses in 1 since everyone can kill them in less than 5 seconds. I can throw in non-GMS bosses later, but I want to get everything else done first.
It's going to look nicer eventually; all I have to do is write a script to swap out all the numbers for pictures/colors. Anyway, it's kind of rushed because I'm still busy at the moment, but you can kind of see what I've started here. I still need a separate table at the bottom for support roles at squad bosses, but other than that I have the framework set down.
0 = this class is exceptional at this boss, noticeably better than others, and/or highly desired for this boss
1 = this class is a solid attacker and useful to have at this boss
2 = this class can do okay at this boss, but contributes much less damage than any class rated as a 1 to this boss
3 = this class faces significant problems at this boss. Problems include:
- requiring massive HP washing to simply survive at the boss even under optimal gameplay
- requiring constant use of a skill that does much less damage than the class is capable of
- being unable to attack for long periods of time
- requiring tactics that are very dangerous or difficult to pull off consistently
4 = this class is useless or near useless at this boss. It is only able to deal trivial damage or none at all, or it requires the player to satisfy an extreme condition that most people are unlikely to be capable of (such as 600+ accuracy on a warrior or 12k base HP on a ranged class)
I'm expecting that I made a lot of mistakes. I'd appreciate help and any corrections people have to offer. I left quite a bit of the chart blank because I simply have no idea what goes there.
[SPOILER=Here's what I made in Excel so far]
| Hero | Paladin | Dark Knight | F/P Archmage | I/L Archmage | Bishop | Bowmaster | Marksman | Night Lord | Shadower | Buccaneer | Corsair | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Area Bosses (Crog and Under) | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 1 | 1 |
| Manon + Griffey | 1 | 1 | 1 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 |
| Leviathan | 1 | 1 | 1 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 |
| Dodo | 0 | 2 | 0 | 2 | 2 | 2 | 0 | 1 | 1 | 1 | 1 | 1 |
| Lilynouch | 0 | 1 | 0 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 |
| Lyka | - | - | - | - | - | - | - | - | - | - | - | - |
| Headless Horseman | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 |
| Bigfoot | 0 | 0 | 0 | 3 | 3 | 4 | 3 | 4 | 2 | 1 | 1 | 3 |
| Anego | 3 | 3 | 3 | 2 | 2 | 2 | 1 | 3 | 1 | 3 | 3 | 0 |
| Bodyguard A/B + Grandpa | 4 | 4 | 4 | 4 | 4 | 4 | 0 | 1 | 0 | - | - | 0 |
| Geist Balrog | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 1 |
| Margana | 1 | 1 | 1 | 2 | 2 | 2 | 0 | 1 | 0 | 1 | 1 | 0 |
| Hsalf | 1 | 1 | 1 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 |
| Rellik | 0 | 0 | 0 | 2 | 2 | 2 | 3 | 3 | 3 | 1 | 1 | 3 |
| Red Nirg | 0 | 1 | 0 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | 2 |
| Pianus | 1 | 1 | 1 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 |
| Papulatus | 1 | 1 | 1 | 2 | 2 | 2 | 0 | 1 | 1 | 1 | 1 | 0 |
| Zakum | 0 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 0 | 1 | 1 | 0 |
| Horntail | - | - | - | - | - | - | - | - | - | - | - | - |
| Pink Bean | - | - | - | - | - | - | - | - | - | - | - | - |
First of all, am I missing any bosses? I'm not including job advance/quest bosses and I lumped all the weak area bosses in 1 since everyone can kill them in less than 5 seconds. I can throw in non-GMS bosses later, but I want to get everything else done first.
It's going to look nicer eventually; all I have to do is write a script to swap out all the numbers for pictures/colors. Anyway, it's kind of rushed because I'm still busy at the moment, but you can kind of see what I've started here. I still need a separate table at the bottom for support roles at squad bosses, but other than that I have the framework set down.
0 = this class is exceptional at this boss, noticeably better than others, and/or highly desired for this boss
1 = this class is a solid attacker and useful to have at this boss
2 = this class can do okay at this boss, but contributes much less damage than any class rated as a 1 to this boss
3 = this class faces significant problems at this boss. Problems include:
- requiring massive HP washing to simply survive at the boss even under optimal gameplay
- requiring constant use of a skill that does much less damage than the class is capable of
- being unable to attack for long periods of time
- requiring tactics that are very dangerous or difficult to pull off consistently
4 = this class is useless or near useless at this boss. It is only able to deal trivial damage or none at all, or it requires the player to satisfy an extreme condition that most people are unlikely to be capable of (such as 600+ accuracy on a warrior or 12k base HP on a ranged class)
I'm expecting that I made a lot of mistakes. I'd appreciate help and any corrections people have to offer. I left quite a bit of the chart blank because I simply have no idea what goes there.

