2009-09-27, 02:41 PM
DualReaver Wrote:[COLOR="Green"]This. They took all the classes and just made them 10x better in order to try to appease everyone. I can barely find fun in playing my DW, considering that there's thousands of them, and that by level 120, he could outdamage my Paladin times over for at least 10 levels.
I also would like some sort of restriction to the power of NL, considering that they not only have the highest avoid, but then get an ability that simply lets them not get hit a certain % of the time. Keep that skill only for the Shadowers, who actually need it.[/COLOR]
It is rather a shame that Cygnus is overpowered eh? At least you do not have a Night Stalk--Walker, which is no fun because there are about 69 sextillion of them. I do agree though, that Cygnus is only fun to certain extent before they overpower adventurers to the point where adventurers would become pointless unless they reach 15x.
There are plenty of weaknesses that prevent the Night Dic---Lords from making the game pointless. For their Fake skill, it is actually not as good as the yayShadowers Fake. For Night Lords, Fake level 1 starts at 1%, level 30 at 30%. While Shadowers have Fake level 1 starting at 11%, and level 30 ending at 40% evasion. Other than that though, unless the average NL is HP washed, they do have a hard time getting through 130 - 140 because they start needing to go skeles when the have nowhere near 3500~ HP unless they have a DrK/HB Mule. Not to mention that SE is why they are favourable for bossing. Perhaps it is only because they are the most played (And most filled with arses) that they do not seem to have much of a weakness, but they do.
Still, even with all the lack of power for adventurers, I would still play them. Who knows, maybe in the year 2040 they will finally get some/little/no improvement(s).

