Zenkat Wrote:(On that note, Blast should be calculated as a swing as well. Considering how slow BW are)
Blast is calculated by the 3/2 Swing/Stab ratio, despite the fact that its animation is a stab. If you made the attack nothing but swings, that would VASTLY overpower the BW class, considering they already have a 1h BW with 115 att clean, even higher than almost any 1h sword. I DO however agree that they should do something for axe users.
Cyanne Wrote:Paladins become completely dependent on an elemental advantage to even keep up with heroes, and even then, it has to be lightning or holy, maybe not even fire(due to enrage).
[COLOR="Green"]We had to rely on elemental advantage as WK in order to even stand a chance against Saders. And back then you could only use lit, the hardest to find elemental weakness, since Fire only made our damages become equal. Now you know why nobody seemed to start jumping on the Pally bandwagon until they made 4th job, and then gave us PB.
MasPan Wrote:[color="#cc8899"]
This. People have been expecting changes to adventurers for quite a while to make them a bit stronger and to limit "X class is only good at Y." Instead, we get Cygnus. Polearm users BEG for some bossing ability, and instead we are given Aran, which not only outshine us at bosses, but at mobbing as well. Nexon's answer to things seems to be to simply abandon old classes and create new ones.[/COLOR]
[COLOR="Green"]This. They took all the classes and just made them 10x better in order to try to appease everyone. I can barely find fun in playing my DW, considering that there's thousands of them, and that by level 120, he could outdamage my Paladin times over for at least 10 levels.
I also would like some sort of restriction to the power of NL, considering that they not only have the highest avoid, but then get an ability that simply lets them not get hit a certain % of the time. Keep that skill only for the Shadowers, who actually need it.[/COLOR][/COLOR]

