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A little rant about the game's development.
#8
This thread is win. Excellent points OP.

I definitely agree about the Adventurer revamp, or at least the major tweaking/defining (not the best word choice sorry) of certain skills to the point where things are actually useful.

Mostly, though, I love your comments about defense/magic defense. One of the biggest issues in this game right now is bossing HP, and the fact that plenty of people feel Nexon is a horrible business-minded company because they make it a requirement to wash non-Mage/Warrior classes in order to even survive at bosses like HT and PB. While I completely agree with that, think about this for a second: what if defense/magic defense really did play a role? How amazing would that be? You wouldn't need to worry about washing because, while you may need a certain amount, things wouldn't be able to hit you for nearly as much as they do now and you could thus survive with lower HP. On top of that, they could keep some of the wtfh4x damage they have (aka things that hit over 30k) because that 30k "initial damage" would be "reduced" with your defense/magic defense to something more manageable. Still difficult to survive for ranged classes so they'd still need to wash some, but my point is instead of having to wash up to 7.5k HP without HB they'd need 5k minimum or something to survive reverse genesis due to magic defense.

In a nutshell to those who don't want to read my paragraph, want a quick and easy solution to the washing-for-bossing crisis? Make defense/magic defense pertinent abilities to damage taken.

Yea, I think on a general sense that's a great idea.
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A little rant about the game's development. - by FrozNlite - 2009-09-27, 01:36 AM

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