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A little rant about the game's development.
#7
Recently, I had a conversation like this with JoeTang and Lugin, this is what I posted:

Here's what I want.

Implement the new stuff Pirates brought to MapleStory on other classes. Such as skill charging (Corkscrew Punch) to lower job skills (I know they exist in Big Bang and Pierce), Grenade-like throwing, static summons (Octopus), "Transformations" (Transformation, Battleship), power bar charging (Energy Charge), long delays (Corkscrew Punch, Backspin Blow, Double Uppercut), invincibility (Corkscrew Punch, Barrage), etc.

Imagine if they reworked a couple of skills to use those systems, it might do wonders for some classes. Buff up my Shadower's Assassinate's last hit and make it be invincible like Corkscrew, I do not enjoy jabbing me character at high damaging monsters, praying for high avoid or Shadow Shifter to come into play, just to see a bad ass skill.

Also how Pirates can max almost all of their 1st, 2nd and 3rd job skills, makes the game feel less linear, or maybe it's because I'm forced to use almost all the skills on my Buccaneer. Each skill is perfect for a situation and useful. The only ones I don't find useful at all is Dash and Shockwave, everything else on all levels, I need or use. On my Shadower I have Disorder, Steal, Endure could go either way, Shield Mastery and Ninja Ambush that I don't find useful at all.

On my Shadower, I get unmotivated when I see that Shadow Shifter, Taunt, Ninja Ambush and Smoke Shell all max at level 30. That's 10 levels past 130 to max each, no skill maxes at level 20. Buccaneer, Super Transformation and Speed Infusion (only need 11) are only to level 20, Corsair has Bullseye, Hypnotize and Wrath of Octopi. I'd be happy just to see Shadow Shifter and Smoke Shell go down to 20, that way, I'd max them faster, get the most benefit outta 'em faster and spend less money on skill books. Hell, make Shadow Shifter max at 10, adding 3% activation each level, we are Shadowers after all.

I'm not much for damage per second augmentation, I'm looking for a better gaming experience, more innovation in skills, instead of just pressing a button and see different numbers fly. Add more dynamic stuff like Assaulter, Assassinate, Energy Orb, Battleship, Grenade, etc.
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A little rant about the game's development. - by Loose - 2009-09-26, 09:28 PM

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