Dusk Wrote:It actually wouldn't...a 15% chance crit with +140% damage is still only an increased average damage output of 21%. That's nothing compared to archers who don't have SE, who get a 65.7% increase, and hermits/NLs, who get a 53% increase.
I was mainly considering the ultimate factor for training, not single-target DPS. You'll get a lot more crits when you can get up to 15 chances with every cast, and doing 2.4 times the normal ultimate damage is gonna alter your killing speed drastically for each success.
Either way, the designers of the game didn't give magician classes a 140% boost for SOME reason, you know?
Russt Wrote:That makes it even less significant, then. If a mage can 2HKO with an ultimate, what does it matter that 2 or 3 of the hits critical for 99999 damage? He'd still have to cast it again to clear the other 12.
Sure, when 2 hitting comes into play.
2 hits vs 1 hit with SE won't make an incredible difference, no.
However, 2 hitting is never something that comes upon acquiring the ultimate (exception being those who saved their SP and advanced late in 4th job back in January?), it requires a very high amount of magic and base spell power. Now if you go from 3 hitting to 1 hitting monsters, an exp boost over time will be noticed.
Bleh, ultimates, from a single target class's perspective, are just overpowered in general, and seeing a 12x crit 99,999s just seems a bit...unbalanced to me. It's just my opinion though, take it or leave it - mages were never about damage, they were about monster/mob control, and clerics/priests were about support of party members and survivability.

