2008-07-30, 01:31 AM
Rand Wrote:For magician classes, however, it only adds 40% damage, as the skill's description denotes. This is probably because magician skills don't have a clear skill multiplier, and making their damage increase by 140% would be obscenely overpowered.
It actually wouldn't...a 15% chance crit with +140% damage is still only an increased average damage output of 21%. That's nothing compared to archers who don't have SE, who get a 65.7% increase, and hermits/NLs, who get a 53% increase.

