2009-09-24, 11:34 PM
The idea of stuns coming with every attack may be a bit much, but then Shadowers can spam Boomerang Step all day and still train relatively fast, so I don't know how to comment on that.
I put 20%/80% for unstunned/stunned damage because I personally felt that the 60% currently slapped on Stun Mastery doesn't improved OHKOs as drastically as I thought it should. But I suppose it could just be 60% stunned/20% unstunned and it'd still be okay. halfing the crit chance is also an idea, but it only means damage is more bursty. 60% chance to deal 20% bonus damage is not a lot, but it's more steady. I am also not sure if a SE-ed 45% crit chance/200% bonus damage per hit is better or worse opposed to 75% crit chance/160% bonus damage per hit. (I think the latter is actually more powerful)
I DO like the idea of stuns not actually stunning the boss, but rather applying the stunned status so criticals can be unleashed. I remembered MasPan suggesting the idea of rings that apply status effects with every attack (such as dark, slow, etc). Example is a ring infused so every attack has a 50% chance to count as being stunned, which means 50% chance of a 60% chance to deal 60% bonus damage per hit. Two rings would mean 100% stun status, meaning Stun Mastery essentially becomes Critical Mastery for Brawlers.
I will have to agree with Takebacker Aran is the mighty outlier for this. They make Night Lords seem balanced. That's right, I said it. A class that actually is more broken than Night Lords!
I put 20%/80% for unstunned/stunned damage because I personally felt that the 60% currently slapped on Stun Mastery doesn't improved OHKOs as drastically as I thought it should. But I suppose it could just be 60% stunned/20% unstunned and it'd still be okay. halfing the crit chance is also an idea, but it only means damage is more bursty. 60% chance to deal 20% bonus damage is not a lot, but it's more steady. I am also not sure if a SE-ed 45% crit chance/200% bonus damage per hit is better or worse opposed to 75% crit chance/160% bonus damage per hit. (I think the latter is actually more powerful)
I DO like the idea of stuns not actually stunning the boss, but rather applying the stunned status so criticals can be unleashed. I remembered MasPan suggesting the idea of rings that apply status effects with every attack (such as dark, slow, etc). Example is a ring infused so every attack has a 50% chance to count as being stunned, which means 50% chance of a 60% chance to deal 60% bonus damage per hit. Two rings would mean 100% stun status, meaning Stun Mastery essentially becomes Critical Mastery for Brawlers.
MasPan Wrote:[color="#cc8899"]1. Stun Mastery is good for training, but does absolutely nothing at bosses.
NL's have the same problem with venom (though they don't need a bossing upgrade).
You have the same problem a Shadower does - strong defensive capability at a boss but less offense in exchange. It's just something to accept.[/COLOR]
I will have to agree with Takebacker Aran is the mighty outlier for this. They make Night Lords seem balanced. That's right, I said it. A class that actually is more broken than Night Lords!

