Only the Stun Mastery thing makes sense (although I don't really understand why it has to be upped to 80% on stunned monsters and lowered to 20% on unstunned monsters. The damage hardly makes a difference - the crit chance is what matters. A halved crit chance on unstunned monsters would suffice).
Transform is utter garbage. They need to completely revamp how Demolition, Snatch, and Shockwave work. If a Bucc spammed Demo for an entire boss fight, they would still do less damage than Heroes, DrKs, Pallys on Fire/Lit/Holy weak monsters, and any ranged class except maybe Marksmen with Apples. I think the whole Transform system is really tacky, especially since Buccs already have a separate cooldown system in the form of Energy Charge.
I think Buccs are fine being grouped with Shadowers as small mobbers and buffers, and being pineappleing pro at godmoding. Their 1v1 damage doesn't need a huge boost. Giving them a 60% crit rate on anything would be kinda imba with SE (might as well give NLs a chance to use a nerfed Venom on bosses).
Transform is utter garbage. They need to completely revamp how Demolition, Snatch, and Shockwave work. If a Bucc spammed Demo for an entire boss fight, they would still do less damage than Heroes, DrKs, Pallys on Fire/Lit/Holy weak monsters, and any ranged class except maybe Marksmen with Apples. I think the whole Transform system is really tacky, especially since Buccs already have a separate cooldown system in the form of Energy Charge.
I think Buccs are fine being grouped with Shadowers as small mobbers and buffers, and being pineappleing pro at godmoding. Their 1v1 damage doesn't need a huge boost. Giving them a 60% crit rate on anything would be kinda imba with SE (might as well give NLs a chance to use a nerfed Venom on bosses).

