2009-09-24, 02:33 PM
(This post was last modified: 2009-09-24, 02:41 PM by IllegallySane.)
As of now I'm rather content with my class, but that's my passion and dedication for the class that keeps me loving it. Others I could see that there could be greener grass for the class.
Probably the main problems are the following:
1. Stun Mastery is good for training, but does absolutely nothing at bosses.
2. Transformation cooldowns means we're stuck with our most powerful moves only 50% of the time and suffer 2 minutes of no Haste when training.
1. I did had the random thought that since Strikers got a full revamp of Stun Mastery to Critical Punch, I wondered why not Brawlers get a similar, yet still stun dependent ability? What if Critical Stun Mastery was adjusted to more like the following:
Stunned mobs 60% chance: 80% (Attacks would get an additional 80% damage)
Normal mobs 60% chance: 20% (Attacks would get an additional 20% damage)
The reason here is to make it so Stun Mastery would still guarantee high level Buccaneers would do over 100k damage finishers, yet still give a slight damage increase when stuns slow down killing rather than speeding up. It keeps the Buccaneer from being bandwagoned since their normal crits are not as crazy as Night Lords. The main reason for this though is despite a low damage increase (albeit really high chance to crit), this is to supplement Buccaneers for bossing. 75% crit chance for 160% bonus damage a hit will allow them to keep up with twinked out Lunchbox Heroes, Corsairs, Night Lord, and Bowmasters. Yet, it won't overpower them since Barage/Dragon Strike/Demolition have cooldowns.
2. Have Transformation and Super Transformation durations last longer
Currently:
Transformation = 2 minute duration, 8 minute cooldown
Super Transformation = 2 minute duration, 4 minute cooldown
I'd say increase by 50%. Have each transformation state last 3 minutes. Also lower cooldown of Transformation by 2 minutes (6 minutes) This keeps Buccaneers from Demo spamming an entire boss battle (making them vastly too strong) and yet will make sure there won't be downtime in an untransformed state when training (Haste is always good for melee).
Use ST; 1 minute left on ST
Use T; 3 minutes left on T and ST is back
Use ST; 1 minutes left on ST and T is back up
Repeat ST -> T -> ST rotation indefinitely
I have no idea if kMS will ever do another class evaluation, but I'd love it if they get one of these two potential changes for the class.
*Still griping about the speed cap of (2) in GMS. That'd help a bunch too.
Probably the main problems are the following:
1. Stun Mastery is good for training, but does absolutely nothing at bosses.
2. Transformation cooldowns means we're stuck with our most powerful moves only 50% of the time and suffer 2 minutes of no Haste when training.
1. I did had the random thought that since Strikers got a full revamp of Stun Mastery to Critical Punch, I wondered why not Brawlers get a similar, yet still stun dependent ability? What if Critical Stun Mastery was adjusted to more like the following:
Stunned mobs 60% chance: 80% (Attacks would get an additional 80% damage)
Normal mobs 60% chance: 20% (Attacks would get an additional 20% damage)
The reason here is to make it so Stun Mastery would still guarantee high level Buccaneers would do over 100k damage finishers, yet still give a slight damage increase when stuns slow down killing rather than speeding up. It keeps the Buccaneer from being bandwagoned since their normal crits are not as crazy as Night Lords. The main reason for this though is despite a low damage increase (albeit really high chance to crit), this is to supplement Buccaneers for bossing. 75% crit chance for 160% bonus damage a hit will allow them to keep up with twinked out Lunchbox Heroes, Corsairs, Night Lord, and Bowmasters. Yet, it won't overpower them since Barage/Dragon Strike/Demolition have cooldowns.
2. Have Transformation and Super Transformation durations last longer
Currently:
Transformation = 2 minute duration, 8 minute cooldown
Super Transformation = 2 minute duration, 4 minute cooldown
I'd say increase by 50%. Have each transformation state last 3 minutes. Also lower cooldown of Transformation by 2 minutes (6 minutes) This keeps Buccaneers from Demo spamming an entire boss battle (making them vastly too strong) and yet will make sure there won't be downtime in an untransformed state when training (Haste is always good for melee).
Use ST; 1 minute left on ST
Use T; 3 minutes left on T and ST is back
Use ST; 1 minutes left on ST and T is back up
Repeat ST -> T -> ST rotation indefinitely
I have no idea if kMS will ever do another class evaluation, but I'd love it if they get one of these two potential changes for the class.
*Still griping about the speed cap of (2) in GMS. That'd help a bunch too.

