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Good idea or bad idea? Limiting Tespia to have it?
#16
GameMX Wrote:Oh the sad, sad truth.

Though you wonder if Nexon will actually uphold a closed off Tespia server sometimes. I do agree with the "No Bang" to content. But it would drastically help bug fixes if the Tespia server is done right.

What I think they should do is have Closed Tespia. Have a small amount of people that actually did bug report in Tespia 1 - 3 back then, and have them heavily moderated or something to where they will report bugs. I remember quite a few of us actual Tespians who did their job, and did report bugs, and enjoyed doing it.
My bet is that most people who reported many bugs in Tespia 1-3 quitted or don't play as often as before, so that'd be just.. pointless.

Well, I once won the bug report event and just reported about 10-15 bugs. There were 5,000 testers chosen. 50 bug report winners. 50/5000. I was one of the people who reported most bugs. Like, what?

Yeah, the problem is this one: people don't do the stuff they're supposed to do on Tespia: report. bugs.

I agree with some stuff people said above, but I don't agree with blocking areas of the game. It'd just be impossible: there's some stuff in other areas which is NEEDED to test content correctly. And, if you remember, back then, when they opened Tespia, they told us to test the new content as well as the other content. That means already-released stuff. Yeah, patches often bring many bugs which aren't even related to the released area itself, so it'd be pointless and too long for NEXON to remove the access to all the other areas of the game.

Having a Tespia like KMS would be great. Not only should the level be the one to test the new content specifically, but there should be more restrictions when it comes to choosing people for the testing rounds, and they shouldn't just select random people without any restriction like they did for 2 rounds. That will just lead to an abuse of Tespia and it'll just become as pointless as it was before.

My suggestions are:

1) More restrictions. More like a questionnaire, or something which proves you to be competent enough to test content on Tespia.

2) Less people chosen to test. This way, less narutards will get in.

3) Longer testing rounds, to allow a more thorough testing of all the content. I'd say around 2 weeks would be good. Remember that KMST has 3-months rounds.

4) I agree with the fact that we should just keep our official servers' characters in Tespia. Maybe the highest level character of the account would be the only one copied to Tespia. And there wouldn't be any need of having a level-up NPC. Sure, you wouldn't be able to test, for example, level 200 mounts if you had to test them.. but.. Ok, nevermind this. Disregard that. If we had to test Aran, we would NEED Cody to take us to level 200 to test EVERYTHING correctly. The last time, they released level 200 mounts on Tespia and Cody still took you to level 162. What's the point of that? In the end, nobody was able to test them. Tongue

5) Best suggestion of all: just make Cody take you to the level required to test the new content ENTIRELY without problems. Like, when we had Ariant, we should've had only max. 40 levels from Cody. Not 162. People weren't even able to do the Ariant Coliseum easily because everyone was one-shotting the monsters.. funny, if you think about it.

tl;dr: tl;dr.
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Good idea or bad idea? Limiting Tespia to have it? - by Combattente - 2009-09-22, 05:21 PM

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