2009-09-21, 10:48 AM
Blocking off areas the way you write sounds like a good idea, but the reason I'm not for it is pretty simple:
Say that you're able to get an item within a certain place, and another item within another place that's just been released. If you combine these items, maple goes boom and returns invalid pointers whenever equipped/combined. This does unfortunately not happen in Tespia because of the block-system you just came up with.
Yeah, blocking or modifying parts of Tespia would remove or add bugs that would or would not appear if you did not block that certain part of Tespia.
Tespia should be a group of devoted players which really find and reports bugs, not the ones who play the game for fun there, notice something weird, and let that thing be without reporting it to the programmers of Maple. One should also have to fill in a report at the end of each Tespia-round in order to find out who was actually active during it, and also to find out who were really serious around it, and looked for bugs and whatnot.
Say that you're able to get an item within a certain place, and another item within another place that's just been released. If you combine these items, maple goes boom and returns invalid pointers whenever equipped/combined. This does unfortunately not happen in Tespia because of the block-system you just came up with.
Yeah, blocking or modifying parts of Tespia would remove or add bugs that would or would not appear if you did not block that certain part of Tespia.
Tespia should be a group of devoted players which really find and reports bugs, not the ones who play the game for fun there, notice something weird, and let that thing be without reporting it to the programmers of Maple. One should also have to fill in a report at the end of each Tespia-round in order to find out who was actually active during it, and also to find out who were really serious around it, and looked for bugs and whatnot.

