2008-07-29, 05:50 PM
I've been wondering this too...
I'd like to think that Maple does no rounding (except for display rounding, like in the stat window) until the actual damage output is created. So for a guy with 10 STR/DEX, 10% mastery, and a 15 attack 1h sword, the damage range would look like 2~7 but actually be 2.04~7.5. Meaning the chance of hitting 3, 4, 5, and 6 is 1/5.46, the chance of hitting a 2 is 0.96/5.46, and the chance of hitting a 7 is 0.5/5.46. It wouldn't be too difficult to find this; make a new character and whack snails for a while to observe the distribution. Then again, you'd need a pretty big sample size...
And then, with the same stats using Power Strike, your max damage would be 19.5 without intermediate flooring and 18.2 with.
Also, I'm quite curious as to where 1-correction comes in, in the order of operations. I know it's applied after the random integer is chosen.
I'd like to think that Maple does no rounding (except for display rounding, like in the stat window) until the actual damage output is created. So for a guy with 10 STR/DEX, 10% mastery, and a 15 attack 1h sword, the damage range would look like 2~7 but actually be 2.04~7.5. Meaning the chance of hitting 3, 4, 5, and 6 is 1/5.46, the chance of hitting a 2 is 0.96/5.46, and the chance of hitting a 7 is 0.5/5.46. It wouldn't be too difficult to find this; make a new character and whack snails for a while to observe the distribution. Then again, you'd need a pretty big sample size...
And then, with the same stats using Power Strike, your max damage would be 19.5 without intermediate flooring and 18.2 with.
Also, I'm quite curious as to where 1-correction comes in, in the order of operations. I know it's applied after the random integer is chosen.

