2009-09-18, 03:49 PM
SoupySoupy Wrote:Do you guys really want it to be that as soon as a mage hits 120 they can 1 hit KO everything in the game?
Lets take some attack items and make them equal to their M.atk conterparts, assuming 1 atk= 5 of whatever damage stat:
Cider, 20 attack: Cider, 100 M.atk
MoN, 10 attack: MoN, 50 M. Atk
Shield, 15 attack: Shield, 60 M.atk
Cape, 4 attack clean: Cape, 20 M.atk clean
Gloves, 15 attack: Gloves, 60 M.atk
...and so on.
Mages don't need the boost. They do everything they need to do well enough with the equips we have. To give them equal boosts from the items we get would just be insane.
Saying 1 atk = 5 of the damage stat just doesn't work though... it might incidentally be right but it's not a hard law.
Having +matk from gear/pots that adds to the spell's base attack instead of to the MAGIC stat is the only way to have "fair" gear. But the classes aren't balanced with that in mind.
It's not a competition, every class doesn't need the same gear. How come pirates can't wear Taru Capes? Or Bosshunter armor? They lose out on stats because of that, surely. Why does the level 70 warrior hat only add 1 stat, the rest add 4? It is a Nexon Mystery.

