2008-07-29, 10:48 AM
Alloy Wrote:Yeah... At least, make some instances for different level limits...Great idea, but so many instances would require a ton more work. Also, would you really want to go through Kerning PQ for fun only to need a team of late 4th jobbers just to down the King Slime at the end?
It'd be just good for everyone. Like lv 45-55, lv 55-70, lv 70-100, lv 100-120, lv 120-150, lv 150-200. with monsters being harder as the level increases.
AND EVERYONE HAPPY.
BUT NOPE!! they need to say to the players playing longer that they get less stuff :p
I would think it would be better to have one instance with a level cap and have a second instance with no level cap. Maybe an advanced version of the monsters inside for the cap-less instance, but not one which would require a team of endgame 4th jobbers to down it.
I'd also say that prizes should be gimped for completing the cap-less one. Instead of getting scrolls and pomegranate, they could give a bundle of pots or something.


