2009-09-13, 08:58 PM
I've always thought that the best solution is to let lvl 200s charge up some sort of "spirit of hero" item that gets the experience instead of them. After 2.1bil exp you start another. Let them be turned in for skills and abilities at different rates, i.e.
1 gives immunity to slow/seal/weakness/darkness
1 gives an AP or SP point
1 gives +10sec duration to all buffs
2 gives +1 mastery with all weapons/spells up to 100% mastery
5 gives immunity to dispell
5 gives +1 att
5 gives +1 to att of all spells
10 gives immunity to 1/1 attacks
and so on. This gives unlimited "leveling" without any serious coding changes. With the timeless/reverse equipment item experience is already implemented.
1 gives immunity to slow/seal/weakness/darkness
1 gives an AP or SP point
1 gives +10sec duration to all buffs
2 gives +1 mastery with all weapons/spells up to 100% mastery
5 gives immunity to dispell
5 gives +1 att
5 gives +1 to att of all spells
10 gives immunity to 1/1 attacks
and so on. This gives unlimited "leveling" without any serious coding changes. With the timeless/reverse equipment item experience is already implemented.

