2009-09-10, 12:56 PM
KajitiSouls Wrote:Fiel, perry gave us easy guidelines to count how much time a map is worth and all that stuff. We could translate the pathway lengths in terms of time. I personally don't see it as much different than the Traveling Salesman problem (I originally quoted it because it's a famous puzzle problem that represents NP-complete complexity), but nevertheless the point is that this problem is quite complex.
I didn't think about the problem that way o.O But a new question appears in my head: is that just the path of least frustration, or is that really the best path? Certainly the 1000 Drums quest is much easier with Rush than running around bopping everything for 500 damage per hit, but is it a worthwhile benefit for all the quests you're doing?
Another thing to consider is whether you have a lvl 200 friend helping you do the quests or something (they don't have much to do anyways lol), since we know how hard it is to kill MM at lvl 40 (actor quest) or how ridiculous Taurospears are at lvl 50 (spirit rocks quest). Monster kill leeching faces no lvl restrictions last time I've checked; you just don't get exp if the lvl differences are too great and you do no damage =P
All true but you're looking at the exceptions. I also should have said that you're not allowed to have other people help. (Otherwise you could use the family teleport too)
The reason I made the kill time and drop % standardized is to get a general idea of how what the best path is, not a super optimized path based on your class and level. The level and class should only determine what quests are available to you, so maybe we can assume a char that is high enough to do all the quests.

