2009-09-08, 05:16 PM
People often ignore the benefits of the Avoid stat in MS. I've often seen archers pass on Focus because they don't believe 20 avoid makes much of a difference. And they have a point. Avoid won't make a difference on their damage output, except maybe slightly when they need to pot. It mostly only serves to save pots.
But for Corsairs, taking less damage can indirectly mean dishing more out. This can make a noticeable difference when bossing. So since we know that your avoid is directly proportional to your % chance of avoiding an attack, the benefit of adding avoid is simple to calculate.
Say you're sitting at level 175 or so with 200 avoid. And for some reason you've been neglecting to do your quests >:|
How much does the 10 avoid on a quest medal, or 5% increase in total avoid (neglecting the 1.25 avoid that comes from the dex/luk) benefit you?
It depends on how long your ship lasts.
The longer your ship lasts, the less of a difference avoid makes. So if you're already beyond 15 minutes at something like Zak, that 10 avoid isn't going to make much of a difference. But if you're at HT and unable to get more than 6-7 minutes of attacking on your ship before it breaks, that extra 0.3-something % can actually make a small difference.
If you have 160 weapon attack and using Apples, 1 weapon attack only makes a 0.38% increase on your total damage. So you could say that, at HT, 10 avoid (or at least 12 or 13) could be equal to 1 attack. 20 avoid doesn't look too bad now, does it?
Just throwing this out there and looking for comments. I think Avoid should be treated as a useful stat for Corsairs. The damage increase is a lot less than DEX or weapon attack could provide, but large amounts of avoid are easier to come by.
But for Corsairs, taking less damage can indirectly mean dishing more out. This can make a noticeable difference when bossing. So since we know that your avoid is directly proportional to your % chance of avoiding an attack, the benefit of adding avoid is simple to calculate.
Say you're sitting at level 175 or so with 200 avoid. And for some reason you've been neglecting to do your quests >:|
How much does the 10 avoid on a quest medal, or 5% increase in total avoid (neglecting the 1.25 avoid that comes from the dex/luk) benefit you?
It depends on how long your ship lasts.
| OldTime | NewTime | Old%Ship | New%Ship | Old%maxDPS | New%maxDPS | Increase |
|---|---|---|---|---|---|---|
| 3 | 3.15 | 66.67% | 67.74% | 86.24% | 86.68% | 0.51% |
| 5 | 5.25 | 76.92% | 77.78% | 90.47% | 90.83% | 0.39% |
| 7 | 7.35 | 82.35% | 83.05% | 92.72% | 93.00% | 0.31% |
| 10 | 10.5 | 86.96% | 87.50% | 94.62% | 94.84% | 0.24% |
| 15 | 15.75 | 90.91% | 91.30% | 96.25% | 96.41% | 0.17% |
The longer your ship lasts, the less of a difference avoid makes. So if you're already beyond 15 minutes at something like Zak, that 10 avoid isn't going to make much of a difference. But if you're at HT and unable to get more than 6-7 minutes of attacking on your ship before it breaks, that extra 0.3-something % can actually make a small difference.
If you have 160 weapon attack and using Apples, 1 weapon attack only makes a 0.38% increase on your total damage. So you could say that, at HT, 10 avoid (or at least 12 or 13) could be equal to 1 attack. 20 avoid doesn't look too bad now, does it?
Just throwing this out there and looking for comments. I think Avoid should be treated as a useful stat for Corsairs. The damage increase is a lot less than DEX or weapon attack could provide, but large amounts of avoid are easier to come by.

