PB is poorly designed. While I do like the idea of powerful attacks that you can't just throw 1000 dollars at, but actually have to dodge, and use strategy, PB's attacks are simply ridiculous and even the most well-coordinated party must rely on a pomegranateload of luck to make it through.
Fullscreen attacks that do enough damage to kill half the classes in the game is a crappy idea. Maybe if, you know, PB didn't have to be pinned in an exact position while somehow your entire squad of ranged attackers take cheap shots at its back, and instead it had a setup that isn't completely insane, they could actually have some strategy/thinking to the fight.
Maybe instead of loligenandbigbangwholescreen PB could have a slow moving cannon blast of light that did 50k damage but could be ducked under.
Maybe instead of seal/zombify/seducing everyone he could disable potion usage for people near him for a short duration, so that Bishops could actually be needed to HEAL (they would be in the back). Zombify is a retarded skill. Any skill that can be cast without warning and suddenly leave a whole party dead is bullpomegranate.
Speaking of which, what the pineapple is up with damage reflect? Hey, every 60 seconds I'm going to pineapple you in the ass with a skill that you can hardly even see me cast in the chaos! Don't do that, Nexon. Maybe he could switch to some kind of defensive animation, and instead of immediately 1hkoing you, he'll absorb your attacks and get more power. His cannon blast attack could move faster and be used more often, I dunno. Maybe he could have an angry bar that fills up while he's in defense mode, and if you hit him enough to fill it he'll mass seduce and pineapple you up. But instant 15k damage reflected back at you is no fun.
And since we're already working with a 1 hour time limit here, is there really any need to KILL EVERYONE all the time? If you're going to punish people for failing to avoid an attack, stun them or something. Fail to dodge the falling gigantic music notes? You get stunned and can't contribute damage for a few seconds.
Lastly, since this is MapleStory, PB can keep his standard pointless pot-burning spam attacks in between special moves, but make them do 8k, or 8.5k damage tops. Anything beyond 8.5k is pineappleing ridiculous if it's not meant to be avoided by anyone.
To me, the boss I just made up sounds like it would be doable and actually fun to fight, but still present a high level of challenge, not to mention codable. What we currently have is a perfect example of poor game design.
Fullscreen attacks that do enough damage to kill half the classes in the game is a crappy idea. Maybe if, you know, PB didn't have to be pinned in an exact position while somehow your entire squad of ranged attackers take cheap shots at its back, and instead it had a setup that isn't completely insane, they could actually have some strategy/thinking to the fight.
Maybe instead of loligenandbigbangwholescreen PB could have a slow moving cannon blast of light that did 50k damage but could be ducked under.
Maybe instead of seal/zombify/seducing everyone he could disable potion usage for people near him for a short duration, so that Bishops could actually be needed to HEAL (they would be in the back). Zombify is a retarded skill. Any skill that can be cast without warning and suddenly leave a whole party dead is bullpomegranate.
Speaking of which, what the pineapple is up with damage reflect? Hey, every 60 seconds I'm going to pineapple you in the ass with a skill that you can hardly even see me cast in the chaos! Don't do that, Nexon. Maybe he could switch to some kind of defensive animation, and instead of immediately 1hkoing you, he'll absorb your attacks and get more power. His cannon blast attack could move faster and be used more often, I dunno. Maybe he could have an angry bar that fills up while he's in defense mode, and if you hit him enough to fill it he'll mass seduce and pineapple you up. But instant 15k damage reflected back at you is no fun.
And since we're already working with a 1 hour time limit here, is there really any need to KILL EVERYONE all the time? If you're going to punish people for failing to avoid an attack, stun them or something. Fail to dodge the falling gigantic music notes? You get stunned and can't contribute damage for a few seconds.
Lastly, since this is MapleStory, PB can keep his standard pointless pot-burning spam attacks in between special moves, but make them do 8k, or 8.5k damage tops. Anything beyond 8.5k is pineappleing ridiculous if it's not meant to be avoided by anyone.
To me, the boss I just made up sounds like it would be doable and actually fun to fight, but still present a high level of challenge, not to mention codable. What we currently have is a perfect example of poor game design.

