2009-08-26, 01:10 AM
Cyanne Wrote:Honestly though, almost everything about the dojo is just plain dumb and not well thought out. From potions dropped by monsters, to the ridiculous amounts of damage the bosses deal, to skill charging (both forms: if you're hitting the boss a ton already it usually means you're doing well, if you're taking damage from the boss in this type of game you're already dead), to the skills themselves, etc. Better to remove a feature and close the possibility of abuse than to leave it open. Also, do people really challenge anything manon and up on a regular basis? I could see people doing it a couple times for the release and once in a blue moon when they're bored, but consistent use of the dojo is mostly repeating everything before manon for points, which you don't need the skills for, and the pap exploit. For low levels doing the dojo for fun/points, not many of the bosses outside of the pq bosses are really hard enough to absolutely require the skills.
I agree, Nexon set out to make a great thing, and it just turned out being impossible for some classes and broken for others. A Paladin could deal the same damage as a BM (just an example, not really) in DPS, but a BM would get 6 hits to every 1 of a Paladin's. And the fact that ranged can ALREADY stand completely away from stuff when attacking doesn't make it less broken either.
Stereo Wrote:If it was charged based on damage dealt, I could accept it. I don't like it charging on number of hits.
I find this an acceptable and better method. This way it would be averaged for everybody around, so we wouldn't have too much abuse. But it would mean higher lvls fill it faster. I'd like something along the lines of a Lvl/Dmg ratio, changing the ratio every 30 lvls or something. that way a lvl 150 couldn't just deal 100ks all the time and just fill the bar in 6 hits.
Nexon really needs to think stuff through first.

