[SIZE="3"]CURRENTLY REQUESTING:[/SIZE]
A new character starts with 50 HP and 5 MP. Maximum possible HP/MP is, of course, 30000. You cannot go over this amount with gear, Hyper Body, or any combination of the two.
Hyper Body is affected by gear, as in, if you have 10000 base HP and add 1000 HP in gear with max Hyper Body, you won't have 17000 HP (10000 * 1.6 + 1000). You'll have 17600 HP ((10000 + 1000) * 1.6).
The only base stat that affects HP or MP is INT, which affects MP gain and is reflected in each of the values below.
*I believe Cygnus has the same HP/MP increments as their parallel regular jobs
[SIZE="5"]Beginner/Noblesse[/SIZE]
[SIZE="5"]Warrior/Dawn Warrior[/SIZE]
[SIZE="5"]Magician/Blaze Wizard[/SIZE]
[SIZE="5"]Bowman/Wind Archer/Thief/Night Walker[/SIZE]
[SIZE="5"]Pirate/Thunder Breaker[/SIZE]
[SIZE="5"]Credits[/SIZE]
Nekonecat [sleepywood.net] - Miscellaneous contributions, including rates for several different classes, as well as job advance amounts
Crimsonmyst [sleepywood.net] - Warrior MP gain rate
Beyonder [sleepywood.net] - Spearman job advance HP, Fighter job advance MP
DeanNim [asiasoft.net] - Pirate second job advance HP/MP
Cactuar - First suggestion about pirate HP/MP gain
Stereo - Job advance HP/MP ranges, pirate MP gain on level
Dusk - Pirate MP gain on level, pirate job advance data
FoolsLove - Job advance HP/MP ranges confirmed by a GM
Harrisonized - HP/MP increase data
- Confirmation of values
- Caps, if any, on MP gain
A new character starts with 50 HP and 5 MP. Maximum possible HP/MP is, of course, 30000. You cannot go over this amount with gear, Hyper Body, or any combination of the two.
Hyper Body is affected by gear, as in, if you have 10000 base HP and add 1000 HP in gear with max Hyper Body, you won't have 17000 HP (10000 * 1.6 + 1000). You'll have 17600 HP ((10000 + 1000) * 1.6).
The only base stat that affects HP or MP is INT, which affects MP gain and is reflected in each of the values below.
Regarding AP Resets...
An asterisk (*) indicates more samples needed.*I believe Cygnus has the same HP/MP increments as their parallel regular jobs
[SIZE="5"]Beginner/Noblesse[/SIZE]
Spoiler
[SIZE="5"]Warrior/Dawn Warrior[/SIZE]
Spoiler
[SIZE="5"]Magician/Blaze Wizard[/SIZE]
Spoiler
[SIZE="5"]Bowman/Wind Archer/Thief/Night Walker[/SIZE]
Spoiler
[SIZE="5"]Pirate/Thunder Breaker[/SIZE]
Spoiler
[SIZE="5"]Credits[/SIZE]
Nekonecat [sleepywood.net] - Miscellaneous contributions, including rates for several different classes, as well as job advance amounts
Crimsonmyst [sleepywood.net] - Warrior MP gain rate
Beyonder [sleepywood.net] - Spearman job advance HP, Fighter job advance MP
DeanNim [asiasoft.net] - Pirate second job advance HP/MP
Cactuar - First suggestion about pirate HP/MP gain
Stereo - Job advance HP/MP ranges, pirate MP gain on level
Dusk - Pirate MP gain on level, pirate job advance data
FoolsLove - Job advance HP/MP ranges confirmed by a GM
Harrisonized - HP/MP increase data

