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Predictions of the economic shift with Crimsonwood?
#31
Stereo Wrote:NLC potions tipped the balance from unable to train to able to train for my WK.

When I was using Ice Cream pops, I lost money training anywhere other than Dual Ghost Pirates, so I had pretty much quit. They helped me make the push from 110 to 120, otherwise I'd be long gone.

I guess maybe some classes are more profitable than WKs and that could be a concern, but the interclass balance is the problem, it's not that everybody's getting rich now. I make about 2 million mesos on a good level at Red Wyverns (which I'm using Ice Charge on, and getting 5-6 equip drops), if I was still using 1:1 hp pots I'd be losing money.


I'm 121 now and I don't have my level 70 mount because it takes me so bloody long to make any cash.

Exactly the problem: some people have lower or slower meso gains. Mass inflation screws anyone that can't see the future. Sure with cheap pots my mesos lost value but thats nothing compared the the effects of merchanting (which has causes people to accumulate mass amounts of mesos from the populus and then influence market trends with said wealth). If there were a mass deflation on things like facestompers and crystal ilbis many of these weathly people that have been hoarding them will lose mass amounts of money hence they will sell them as fast as possible for the highest price they can to hope to minimize profit losses. This will then lead to higher supply in the market thus reducing the price even more and many mercants will go out of business due to the general merchanting loss equating to an unfavorable market and pretty much unmerchantable. (its what the US is going through currently called a recession)

Eventually as more people gain the items (albeit at a cheaper price) and the supply/demand stabilizes the merchants will start again over-inflating the market...

The real problem i see is the meso farmers/bronze sack/gachapon. The maple world has a set amount of mesos/items dropping to the general populus consider this a standard as 1. As each person has a gross meso gain they have a gross meso drain balancing them at the standard of 1. Once real cash gets introduced the standard stays at 1 but many more are added to the populus (mesos farmers) without the net drain to balance them(kinda like untaxed income). Also as the farmers sell their profits into the populus people that normally wouldn't have say 100M to spend now do and they will spend the higher prices to get what they need/want thus the market inflates as people see new higher profits. The big problem is that the items being dropped at a standard of 1 are limited thus the supply will always be less then the demand. This works fine with normal/fixed inflation as this go up slowly. And to some degree a gachapon farmer does help this situation by increasing the drop rate standard well beyond 1 as the "drops" are instantaneous. This should cause a massive deflation, which it did when it got introduced. But the gachapon farmers are not unlike the meso farmers in that they cause more inflation cause they acrew a massive amount of mesos by their "instaneous drops" which they then inject back into the economy buying things they may not have gotten from their gachapon attempts ("I got a 30% claw att but i wanted a 2 att pac") or were needing the pure mesos for something. But their massive amounts of mesos (albeit legit mesos collected from the mass) causes inflation on whole just by use. Thus people must resort to either bronze sacks, meso farmers, or gachapon farming to achieve the desired items they would have been able to afford by hard work under the conditions of a normal inflation.

I know wall of text and probably many massive holes in it but yeah thats my mental process.

Now if we could lessen this mass inflation through making rarities like ITCG stuff dropping, merchanting being slowed if not stopped, meso farmers (many of which are using hacks to increase gains) being deleted, etc. then the market would naturally stabilize itself.

I'd personally love to see the market go into a recession (albeit highly improbable) the only way to do it though will cause much of the player base to leave and take their money with them.

perhaps if nexon intro'd a "make a maple video" (something like fraps for varying amounts of time) item in the cash shop/ingame using mesos and made using fraps a bannable offense....

And yes i do know that my sig is ironic but then again I plan to not intro any new items/mesos (other than my hard worked for legit mesos) but rather to fix some mistakes made on my own char thus limiting my impact to only the mesos that i inject into the economy
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Predictions of the economic shift with Crimsonwood? - by bored4ever86 - 2008-07-27, 04:16 AM

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