singularity Wrote:Of note is that I had a similar error to Russt's initially. And I had results similar to that second pic of non-conjured up numbers (predicted much higher 1hko than should actually occur). Then I fixed the error.
It would be tricky but you could reproduce those results ingame on a crit class, probably. You'd need a gap between max non-crit and min crit damage though, which limits the attacks it applies to.
But for example, say the min damage of a bowman is around 81% of the max (due to 90% mastery). It'll actually be a bit higher due to STR.
Then their attack does 81-100% with non-crit Strafe (per arrow), 275.4-340% with crit arrow.
Total it up and you get 1101.6% minimum damage with 4x crit, and 1120% maximum damage with 3x crit, 1x non-crit. Just another 18% and it would have been impossible for the character to do damage between 1120% and 1121% (or whatever), meaning a jump from 1 to 3hkos. Not too likely to happen in any real situations though.
@ Singularity there are 2 random numbers, for defense and for attack. I think they're just applied from the possible ranges of defense (0.5 ~ 0.6) and mastery (%*0.9 ~ 1), and rounded after the skill percents are all applied. I haven't noticed hitting the same numbers and holes over and over on my paladin, even though it has high percent single skills (which are the most likely to generate gaps)

