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Criticals
#6
Dusk Wrote:Yeah, that's the one exception. For magic it's multiplicative =/ A crit with max SE is 1.4 times as strong as normal hit.

It's based on L7 damage when you use L7, and regular damage when you use other skills. When you use L7 it acts as if your base damage is the L7 base damage instead of what the stat screen tells you.

Chance of crit stacks additively. A 40% chance of crit becomes 55.

Alright, thanks a bunch. So level 1 SE would more than double your crit damage, raising it from +100% to +(100%+111%), right? I must admit though, they screwed stuff up when they were making SE. It barely helps most classes but doubles the damage of NLs and bowmen.
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Messages In This Thread
Criticals - by EmuAlert - 2009-08-14, 11:09 PM
Criticals - by ArbalistMaster - 2009-08-14, 11:22 PM
Criticals - by Dusk - 2009-08-14, 11:28 PM
Criticals - by EmuAlert - 2009-08-14, 11:50 PM
Criticals - by Dusk - 2009-08-14, 11:56 PM
Criticals - by EmuAlert - 2009-08-15, 12:55 AM
Criticals - by Worthyness - 2009-08-15, 03:58 AM
Criticals - by singularity - 2009-08-15, 05:27 AM
Criticals - by shouri - 2009-08-15, 05:36 AM
Criticals - by Dusk - 2009-08-15, 08:29 PM
Criticals - by Blaine - 2009-08-16, 09:53 AM
Criticals - by EmuAlert - 2009-08-16, 07:19 PM
Criticals - by Kabanaw - 2009-08-16, 07:43 PM
Criticals - by Blaine - 2009-08-16, 07:51 PM
Criticals - by Russt - 2009-08-16, 08:09 PM

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