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Criticals
#1
Seriously, I've never truly understood how they work. Bowmen's crit is pretty self-explanatory, but do crits for thieves add on 100% of a L7/TT hit, or 100% of a regular hit? And then SE seems like a multiplier, but somehow adds on more with passive crit, and Buccaneers get a few extra percents thrown in there just for the luls. So how do all these criticals work, or more specifically, how does critical work with L7, SE work with passive crits, and buccaneers get free damage from SE?
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Messages In This Thread
Criticals - by EmuAlert - 2009-08-14, 11:09 PM
Criticals - by ArbalistMaster - 2009-08-14, 11:22 PM
Criticals - by Dusk - 2009-08-14, 11:28 PM
Criticals - by EmuAlert - 2009-08-14, 11:50 PM
Criticals - by Dusk - 2009-08-14, 11:56 PM
Criticals - by EmuAlert - 2009-08-15, 12:55 AM
Criticals - by Worthyness - 2009-08-15, 03:58 AM
Criticals - by singularity - 2009-08-15, 05:27 AM
Criticals - by shouri - 2009-08-15, 05:36 AM
Criticals - by Dusk - 2009-08-15, 08:29 PM
Criticals - by Blaine - 2009-08-16, 09:53 AM
Criticals - by EmuAlert - 2009-08-16, 07:19 PM
Criticals - by Kabanaw - 2009-08-16, 07:43 PM
Criticals - by Blaine - 2009-08-16, 07:51 PM
Criticals - by Russt - 2009-08-16, 08:09 PM

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