Herbert Jablonski Wrote:I don't recall running into that problem. Are you using version 2.10 to run Zero Quest? That's the version it says to use on the quest's page.I'm not sure if you remember this area in the original game/Zero Quest, but if you go a little northeast of the first dungeon, there is a small desert area with leevers. I went about that area, then south to the foresty area and found a small cave with Abei. I went in with half a heart, pressing H to talk. Pressing too quickly, I press H AFTER he's done talking and I die. >.< When I hit continue, I was at A-1. I was wicked confused, and having trouble finding my way back. xD I might just restart and not die there.
I don't entirely understand how you got yourself stuck or where. If you ever get yourself stuck in a particular area again, it's best that you go to the game menu and choose Quit. It brings up the screen with the option to Continue, Save, or Retry. Choose Save and you'll more than likely reappear in an unstuck area and have all your data up to that point saved.

But I'm working on my own game at the moment, and having a lot of fun. At first I was ready to quit because I didn't realize I hadn't made the wall tile non-walkable (pink settings).
The enemies that loaded invisible were mostly lynnels, though one map before an arrow had three falling rocks kind of invisible too. IDK why. I am using 2.10.
Edit: The invisible enemies can be done in any Zelda game, and not a glitch. There's an option under Screen Data. Yay me for figuring it out.

