2009-08-09, 01:20 AM
So I just finished up 2nd job, I found that blast was so insanely powerful that I left it at 11 until 67 because it basically 1-hit (or tap corkscrew + blast) pretty much anything trainable that I actually had the accuracy to hit, lol. Blast is awesome, and I recommend everyone to get it to 11 ASAP after the essentials and charge to 20 right after that. Once you get past that point, you'll hate not being in the bubble. I spent the rest of 2nd job just splitting points between increasing corkscrew's range basically and increasing somersault's power with lightning charge. Then dumping into blast and booster at the end. By the way, sharkwave, even at level 1, is pretty awesome at ghost ship 3 (or whatever is the one with slimies), you can just sit on the circular warp and fire off sharks around you, really helps with the sort of dead zone before you have the accuracy for gobies/kents(/duals?) then himes/typhons/newties. The lightning-weakness allows you to 2-hit them right off the bat with sharkwave, or just a couple levels in if you're a little bit weaker.

