2008-07-24, 05:26 PM
MysticHLE Wrote:Personally, I think it's Nexon's intention to design Paladins like this.
Think of it this way: We're a cross between mage and warrior. DKs and Heros are better in smaller mobs (2-3), whereas Mages in general are better in big mobs of 6-15. A Paladin specializes in mobs of 4-6, and is weak against mobs of 2-3 like mages are. But we're still strong against single monster like our other warrior classes. It's just design...if you don't like it go make a Hero. If all classes in the game had similar damages and potentials, then this game would be more boring than it is. >_> It's also why we suck at bosses...mages suck at bosses, don't they? >.<
Personally I'd like to see the Magic increase that the charges give us be a party skill to help mages to encourage them to party with us! After all, we are the warrior mages~...
I'm not asking for an increase in our damage potential. All I want is for the elements to be evened out so that we can actually use them all without a large sacrifice of damage because we aren't using Holy.
I don't have a problem with the amount of damage we can do, this is merely a change to allow for more diversity in places we can be useful. We'll still have a plethora of neutral/resistant monsters that we'll be staying away from.

