2009-07-25, 03:51 PM
USMC Wrote:Based on my marauder experience, I would do:
10 HP
1 CSP
5 mastery
6 booster
1 charge
11 blast
19 mastery
20 charge
20 lightning
20 blast
HP first without a doubt.
1 CSP for mob organizing.
5 mastery to unlock booster.
6 booster for decent timer.
1 charge to use blast.
11 blast to hit 3 mobs.
19 mastery to stabilize.
20 charge to gather orb quicker.
20 lightning makes 11 blast 367.2%(459% with advantage!), plus the bonus to other skills.
20 blast for even greater damage
Note: I didn't forget CSP, but I believe if I want damage I would rather pull it from blast or even SSK. So I left it at 1 till late 2nd job.
I suggest 2 charge, because it gives 10 atk at 2 and nothing at 1.

