Stereo Wrote:I'm curious about the multi-target numbers.I tried your way of calculating it.
When I apply the formula like this they seem to fit neatly:
M = (4.8*int+4*luk)*matk/999
Max = (M*t - 0.4*mdef)*%heal
t = multiplier for number of targets,
1->1
2->0.8
3->0.7
4->0.66
5->0.6
There's not really enough data to compare this straight across on anything except the 1 character with 201 int and I don't have an excel spreadsheet set up with the formula to quickly compare this to your other multi-target monsters. Was wondering how well this works out for the other values.
It's very close for many of the samples, but it just doesn't fit that evenly. No matter what I put for the defense multiplier, there are always some discrepancies if I subtract it before multiplying Heal's %. Whereas they all fit pretty evenly, if not 100% accurately, if I subtract afterward.
That one HP cleric's sample makes this clear.
@ Joe, the multipliers are still a bit of a mystery at this point. I'll play around some more to see what I can get, but we don't have definite answers yet. Other than the approximations in the main thread.
Oh and Bui, if you haven't leveled yet, I've found the problem.
The problem wasn't with the 967. It was with the 167. I see you screened a 176, but is the 167 for sure?
I can't put any sort of multiplier for 2 targets without infringing on that 167.
Anyway, ignoring the 167 (though I hope I don't have to ignore it), I've been able to place bounds on the target multipliers:
2: 0.7885 - 0.8012
3: 0.6905 - 0.6944
4: 0.6210 - 0.6406
5: 0.5699 - 0.5890
Need more data. With enough samples, we'll be able to pin them within two or three decimal places, and then it'll be pretty apparent what they are.
So far, though, it's quite an enigma. It's definitely not an exponential of any sort, nor is it a reciprocal of something.

