2009-07-18, 05:35 PM
Dusk Wrote:Caps exist for balancing and sanity reasonssame reason there's a speed/jump cap and an attack speed cap.
I don't mean caps in general, but specifically for avoid. Obviously a natural bound exists from 0% to 100%; more so, the avoid cap is 999. If a proper formula for avoid was created there would be no need for an upper bound based on the class itself. Oh well, I suppose the class imposed bounds can only help thieves, so no complaint from me

