Issue/Problem/Bug: When the guardians face away, their knockback hitbox is massive. This appears to be because the knockback image is not centered.
Describe the problem. Be as specific as possible!: I come up behind a Qualm Guardian (or Oblivion, or Memory, both normal and Captain).
I attack it, with a skill that does enough damage to knockback.
The monster does touch damage to me, because it has an absolutely huuuuge damage box. Even though I'm not standing in a spot where it appears visibly, it still manages to hit me.
Since I'm a melee character, I have very limited range to work with, so if I'm mobbing, I get hit for 1300-1400 damage every time I attack the mob, even though they're stunned and I'm not standing on them when I attack.
The big KB is also a problem because if I use a faster weapon, it hasn't recoiled by the 2nd shot and that misses since it's KB'd so far away.
I think what happens is something like this
1) hit the monster
2) monster goes into "KB'd frame"
3) monster is turned to face the player
4) monster is pushed back slightly
5) monster goes back to "standing frame"
5) monster turns back to face the way it used to be facing
6) monster moves a little toward the player in recoil
Between step 2 and 3, even though it doesn't take any actual duration (I've never managed to SS it anyway) since the KB'd box is so uncentered, it moves towards the player, and thus manages to hit me, and then instantly rotates away. A fix would be to either change this sequence (so it faces the player before being in KB animation) or to centre the KB'd animation on its nametag, so it doesn't jump around as much.
Describe the problem. Be as specific as possible!: I come up behind a Qualm Guardian (or Oblivion, or Memory, both normal and Captain).
I attack it, with a skill that does enough damage to knockback.
The monster does touch damage to me, because it has an absolutely huuuuge damage box. Even though I'm not standing in a spot where it appears visibly, it still manages to hit me.
Since I'm a melee character, I have very limited range to work with, so if I'm mobbing, I get hit for 1300-1400 damage every time I attack the mob, even though they're stunned and I'm not standing on them when I attack.
The big KB is also a problem because if I use a faster weapon, it hasn't recoiled by the 2nd shot and that misses since it's KB'd so far away.
Images of problem
1.3MB gif, just shows it hitting me 3 times without being anywhere near
I think what happens is something like this
1) hit the monster
2) monster goes into "KB'd frame"
3) monster is turned to face the player
4) monster is pushed back slightly
5) monster goes back to "standing frame"
5) monster turns back to face the way it used to be facing
6) monster moves a little toward the player in recoil
Between step 2 and 3, even though it doesn't take any actual duration (I've never managed to SS it anyway) since the KB'd box is so uncentered, it moves towards the player, and thus manages to hit me, and then instantly rotates away. A fix would be to either change this sequence (so it faces the player before being in KB animation) or to centre the KB'd animation on its nametag, so it doesn't jump around as much.


![[Image: ttguardian.jpg]](http://img43.imageshack.us/img43/1160/ttguardian.jpg)
![[Image: qualmguardian.gif]](http://img37.imageshack.us/img37/2605/qualmguardian.gif)