2009-07-15, 10:03 PM
Most of the stuff I've read before about strikers favors corkscrew blow over energy, so now I'm even more confused lol. I have no experience with how energy charges or how useful blast is, so I can't make my own judgment. =/
What levels are the range increases for corkscrew punch and by how much, by the way?
Bullet time maxes out at 10 for strikers, and I figure dash will help with sharking in 3rd job. Wasted mp doesn't really matter to me, and strikers don't have backspin, so it's not really necessary to turn around all the time.
What levels are the range increases for corkscrew punch and by how much, by the way?
Torchalan Wrote:I highly recommend not to get Dash. Everyone says it nowadays, but it's true. Maxed Bullet Time will help more, and I know funds aren't an issue for you (or at least seemingly not), so you can easily secure a level 50 mount for 10 million. (That's the price I've heard.) Otherwise, you'll be missing out on 10 accuracy, which, in the lower levels and before you go to Typhons/Himes, can help quite a bit. Otherwise, I like the build for 1st job. Completely confused about 2nd job also, I couldn't give you any advice but saying the first 10levels or so are good.
Bullet time maxes out at 10 for strikers, and I figure dash will help with sharking in 3rd job. Wasted mp doesn't really matter to me, and strikers don't have backspin, so it's not really necessary to turn around all the time.

