2009-07-13, 08:58 AM
kira4567 Wrote:Wait, unless my calculations are wrong, Soul Masters are quite... overpowered.
Figures:
Advanced Combos (10 orbs) - 180%
Soul Charge - 120%, 150% Elemental Advantage
Brandish - 460%
This comes out to be 1490.4% for Brandish, whereas normal Hero Brandish is only 988%. This is Holy Weak by the way. On neutral monsters, it would be 993.6%.
I think something's not right here, I mean, 14.9x damage?
Soul Charge is supposed to be 125% elemental advantage but hmm..
Soul Masters are the only Cygnus class that has more attack power than its Adventurer counterpart, but not by much. 50% elemental advantage would be a bit much, but not too useful except at Skeles I suppose. On neutral monsters they'd still be outdamaged by mid-13x Heroes (they have approximately the attack power of a 135-136 Hero with a Holy element).
@Devil - for a melee class Rush is preferable to a nerfed FJ (have to jump shot it, has a 2 sec cooldown? I believe).

