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Release| Hit Simulator with Defense Calculation
#8
Oh, ok. I did a little cleaning up of the calculations and this is formula in pseudocode.

att and def are capped at 1999

mob damage = random(0.8 ~ 0.85) * att^2/100

if job is warrior: modifier = str/7 + dex/4 + int/9 + luk/4
else: modifier = 2*str/5 + dex/7 + int/9 + luk/4

num = 0.28 + modifier/800
if defense>=PDD value: reduction = 0.7*(level/1300 + 8/9*num)*(def-PDD) + (num*def)
else:
-if level < 15: reduction = 1.3*(level/550 + num)*(def-PDD) + (num*def)
-else: (13/(level-2))*(level/550 + num)*(def-PDD) + (num*def)

damage taken = mob damage - reduction

I keep editing this because it's pineappleing confusing with all the variables the same thing D:

Okay I think it's right now.

Oh, and the most relevant StandardPDD values (for people over level 100) are:
494 for warriors
266 for mages
298 for archers
331 for thieves
309 for pirates
if anyone is interested using the formula.
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Release| Hit Simulator with Defense Calculation - by Dusk - 2009-07-09, 01:36 PM

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