2009-07-08, 04:47 PM
(This post was last modified: 2010-03-13, 03:31 PM by Kortestanov.)
I finished researching the def formula and now there are (almost) no bugs (not that I know, but there are a couple of integers that I still did not understand their purpose). I tested it on many chars on a v60 private server, as well as on my own character in GMS, and it works well (note that due to integer rounding there might be a small mistake of +- 1 damage, but I assumed that doesn't really matter)
Downloads:
Compiled Binary
Source Code (C#)
If anyone feels like mirroring\reuping, no problem.
How to use:
Pretty obvious, just fill the details and press calculate and it will show you the range of damages you can recieve.
Also, the error handling sucks and the program assumes you know what are you doing. So if you try to calculate the damage for a level 5 warrior it will crash.
EDIT: updated, now it supports magical damage too.
Downloads:
Compiled Binary
Source Code (C#)
If anyone feels like mirroring\reuping, no problem.
How to use:
Pretty obvious, just fill the details and press calculate and it will show you the range of damages you can recieve.
Also, the error handling sucks and the program assumes you know what are you doing. So if you try to calculate the damage for a level 5 warrior it will crash.
EDIT: updated, now it supports magical damage too.

