EDIT: after some more researches, this is what I came up with:
10 nimble body [max]
8 keen eyes [max]
3 disorder
10 darksight [max]
20 L7 [max]
10 dark sprite
1 sprite -> 11 L7 -> 8 keen eyes -> max L7. After that, you can choose between sprite, nimble body or disorder. Personally, I'll go 9 sprite -> 3 disorder -> 10 darksight -> max nimble body.
This of course varies on training ground, and since I am old school, I build based on areas I know. 11 L7 is for good measures. Killing faster always help. Range IMO is 2ndary to this at this low level. 11 is just to milk the higher % from same MP spending.
2nd job: this job is tricky, as there're a total of 140/121 skill points, so I am going to work
20 mastery [max]
30 crit [max]
20 haste [max]
20 flash jump [max]
20 vampire [max]
11 booster
max crit. More attack is always better. After that, you can either go the maneuver or mobbing route. Also, It is recommended to use a maple claw (as they're generally better damage + faster speed).
Maneuver = haste/flash jump. Personally, I prefer flash jump over haste.
Mobbing = maxing mastery + vampire. This depends on your training area.
I havent done any CPQ yet, so I dont know how good the exp there, tho personally, I would go max crit -> max FJ -> 19 mastery -> max vampire -> max haste -> 11 booster -> 1 mastery.
Alternatively, if you want booster first, after crit do 5 mastery -> 6 booster -> then choose a path above.
3rd: 170 total, 151 usable (more info given on sling!!)
30 sp [max]
20 tt [max]
30 avenger [max]
20 alchemist [max]
20 venom [max]
That's 120 points. 31 spare. If you're planning to get 18 boosters (same time as SP which is VERY helpful, tho 19 is better), then you will end up with 24/23 slings. IMO 22 sling is the perfect cap. Else, you can put 10 into sudden attack and have 14/13 slings.
NOTE: tt can only be obtained at level 100 and venom at 110. Venom stacks with sling.
13 slings. After that, you need to decide if you wanna sudden attacking or not. No SA = 24/23 sling.
Personally, I will just be SA-less. 23 Slings -> 30 SP. The rest depends on your training ground. Since I like sniping and hunting HH, I'll just go for alchemist and save for TT. Those many mentioned the potential of sling, so you may wanna get avenger as your finishing moves against them poisoned mobs. Once you're done, put 7/8 points into booster.
NOTE: The skill listings are what you should have at the end. They are not in order
PS: I might just save the name MistMatter for this guy if I plan on making one. You should know why modular
.
10 nimble body [max]
8 keen eyes [max]
3 disorder
10 darksight [max]
20 L7 [max]
10 dark sprite
1 sprite -> 11 L7 -> 8 keen eyes -> max L7. After that, you can choose between sprite, nimble body or disorder. Personally, I'll go 9 sprite -> 3 disorder -> 10 darksight -> max nimble body.
This of course varies on training ground, and since I am old school, I build based on areas I know. 11 L7 is for good measures. Killing faster always help. Range IMO is 2ndary to this at this low level. 11 is just to milk the higher % from same MP spending.
2nd job: this job is tricky, as there're a total of 140/121 skill points, so I am going to work
20 mastery [max]
30 crit [max]
20 haste [max]
20 flash jump [max]
20 vampire [max]
11 booster
max crit. More attack is always better. After that, you can either go the maneuver or mobbing route. Also, It is recommended to use a maple claw (as they're generally better damage + faster speed).
Maneuver = haste/flash jump. Personally, I prefer flash jump over haste.
Mobbing = maxing mastery + vampire. This depends on your training area.
I havent done any CPQ yet, so I dont know how good the exp there, tho personally, I would go max crit -> max FJ -> 19 mastery -> max vampire -> max haste -> 11 booster -> 1 mastery.
Alternatively, if you want booster first, after crit do 5 mastery -> 6 booster -> then choose a path above.
3rd: 170 total, 151 usable (more info given on sling!!)
30 sp [max]
20 tt [max]
30 avenger [max]
20 alchemist [max]
20 venom [max]
That's 120 points. 31 spare. If you're planning to get 18 boosters (same time as SP which is VERY helpful, tho 19 is better), then you will end up with 24/23 slings. IMO 22 sling is the perfect cap. Else, you can put 10 into sudden attack and have 14/13 slings.
NOTE: tt can only be obtained at level 100 and venom at 110. Venom stacks with sling.
13 slings. After that, you need to decide if you wanna sudden attacking or not. No SA = 24/23 sling.
Personally, I will just be SA-less. 23 Slings -> 30 SP. The rest depends on your training ground. Since I like sniping and hunting HH, I'll just go for alchemist and save for TT. Those many mentioned the potential of sling, so you may wanna get avenger as your finishing moves against them poisoned mobs. Once you're done, put 7/8 points into booster.
NOTE: The skill listings are what you should have at the end. They are not in order
PS: I might just save the name MistMatter for this guy if I plan on making one. You should know why modular
.

