2009-07-07, 10:33 AM
Dillinger Wrote:Would someone mind helping me out with the critical damage field in this calculator?
For instance, I know non night lord/bowman/buccaneers are +40% and 15% chance with sharp eyes, but what about those aforementioned classes that already have a critical skill of their own? Is it 140%? I always forget.
SE is +140% to the base % for everyone but mages. For mages it's a 40% multiplier.
Example: Brandish hits (2 hits)*260%*(1.90 for Advanced Combo). With SE, Brandish would hit 2*400%*1.90 15% of the time.
Example: Triple Throw hits (3 hits)*150%*(1.5 for Shadow partner). A critical TT hits 3*250%*1.5 50% of the time. With SE that changes to 3*390%*1.5 65% of the time. The noncrits stay the same.
Example: A Bishop hits 70k with Genesis on a Skele. If that hit crit, it would have done 70*1.4 = 98k damage.

