2009-07-06, 11:35 PM
alwzn4vr Wrote:1. How is inflation ever "natural"?
2. What law in the real world are you referring to that says causing inflation is illegal?
3. why oh why would you say that? He's bought out the FM at 5 mil and is now selling at 20 mil. No need to survive if he's making a good profit. The real danger is hyperinflation due to duped gold/items.
BTW, your free market economy example of land labor and capital is based on physical scarcity. In game economies are not always restricted in that way, particularly when events such as gold/item duping occur. (Try duping a piece of land or cloning a factory worker)
1. Fluctuation in prices are natural, based on the overall supply, along with the overall demand. When there is high supply with a neutral demand, prices tend to stay lower in order to off load backed up items. When demand is high demand with a neutral supply, prices tend to be higher, as there is more people out buying this one item. The prices for gasoline can be considered as an example here. When theres the consensus that the supply is high, prices will usually tend to be cheaper, where as when there is a consensus that the supply is low, prices tend to be higher. Gold market is also highly volatile to supply. When theres even a slightly large amount of new gold introduced, prices can drop easily.
In short, supply and demand fuel natural inflation and deflation. Since we didnt have a sudden drop in the supply of Glove ATT 60% scrolls, or even a sudden rush of people looking to buy them, artificial inflation has occured.
2. Its called price fixing, google it and youll most likely come across stories on Samsung price fixing their flash memory modules, and another from either nVidia or ATI/AMD fixing the price on their GPUs.
3. He said he was preparing for the inflation, not in those exact words, but its what he said. And to prepare for it, he essentially created the inflation in the process.
And to the last bit, you technically can clone the Land and Labor portion in a game like Maple. Just create a new character and/or account. When one merchant-used character is full of items to sell, set their items up in a mushroom shop and continue onto another character, rinse and repeat. You could essentially fill a whole FM room up with your own shops.

